A marathon run of video-game development took place the weekend of Feb. 6-8 in K-State’s Fiedler Hall. The Invitational Game Jam at K-State was one of the first such events in the state of Kansas. More than 60 students participated in the team-based competition, with a total of 20 video games produced on a cybersecurity theme. Continue reading “First-ever Game Jam event at K-State draws over 60 players”
Faculty and staff can now sign up for the final offering of the Instructional Game Design Workshop this summer, scheduled 1-5 p.m. Thursday, July 19, in the Hemisphere Room, 501 Hale Library. Please register promptly as the workshop is limited to 24 faculty/staff, and several spots have already been filled by waitlist requests from previous sessions.
Registration will close Tuesday, July 17. Email firstname.lastname@example.org to reserve your spot today, or if you have questions about the workshop.
Faculty and staff can now sign up for the newly revised, instructional game design workshop scheduled from 1-5 p.m. Thursday, May 24, in the Hemisphere Room, 501 Hale Library. Please register promptly as the workshop is limited to 24 faculty/staff, and several spots have already been filled by waitlist requests from previous sessions.
Do you love games? Are you looking for new ways to engage and challenge your students? Come join us in our intensive, hands-on, instructional game design workshop. Continue reading “Game Design Workshop scheduled Thursday, May 24”
Game-based learning is gaining momentum in higher education with the promise of making learning more engaging and motivating for students. The potential of games to create learning experiences that are goal-oriented, problem-based, and often very complex, is undeniable. Whether using paper-and-pencil games, traditional games, massively multiplayer online games (MMOs), serious games, or even transmedia experiences, games let players explore, experiment, and test their understanding of the material they are learning.
Digital jigsaw puzzles are a new activity that can be designed in the most recent version of SoftChalk LessonBuilder 6. A visual jigsaw has the potential to achieve several educational aims, including:
- Help learners focus on visual detail and relationships between objects (such as between parts and the whole)
- Create a sense of spatiality on a 2D plane (the X and Y axis)
- Imbue some fun into the learning
A “man vs. machine” watch party 4:30-5:30 p.m. Tuesday, Feb. 15, in the K-State Student Union Courtyard (adjacent to Salsarita’s) will spotlight a live broadcast of Watson, the IBM supercomputer, as it competes on the Jeopardy! game show. IBM and Proactive Solutions (an IBM business partner) will provide pizza, drinks, and prizes at the K-State watch party.
To register for the event, send an e-mail RSVP to email@example.com and type “WATSON RSVP” in the subject line.