Want to make your presentation more visual? Want your materials to have more impact? Looking for a way to put more life in your teaching than what PowerPoint can give you? Find out how Prezi breaks the mold of boring and linear presentations. See demos, participate in discussions, and share ideas about teaching with this new and free, exciting software.
Ben Ward and Huiming Lu will be presenting 11 a.m. -12:30 p.m. Wednesday, Oct. 27, in Room 212 of the K-State Student Union.
The Instructional Design and Technology Roundtable series starts off with Free Tools That Rule, 11 a.m.-12:30 p.m. Thursday, Sept. 23, in the K-State Student Union, Room 212. This is a joint session that kicks off K-State’s IDT Roundtable and TechBytes series for fall semester. Join us to learn about many of the free tools available on the Web.
The session will feature tools that can be used for collaboration, research, screen recording (video), screen capturing (screenshots), and more. Bring your favorite tools to share during the session. Presented by Artur Gregorian, Ben Ward, Cathy Rodriguez, Eric Dover, Jason Coleman, Marty Courtois, and Rebecca Gould.
Ready to meet the challenges of the visual-spatial learners in your classroom? Worried that your lectures and presentations are missing the visual impact you are looking for? Join Ben Ward, instructional designer with iTAC, as he takes you through an image-packed journey into the world of visual literacy.
The next Instructional Design and Technology roundtable will be 11 a.m – 12:30 p.m. Thursday, Feb. 25, in K-State Union 212.
The Pecha Kucha format is 20 PowerPoint slides shown for 40 seconds apiece, leaving you with a 6 minute and 40 second automated presentation. Jump into the craze of the short, concise presentation style that is sweeping the nation. Join us as we grab a taste of new experience, and share ideas and thoughts afterwards. We have scheduled Michael Wesch, Andrew Barkley, Gayle Doll, Cyndi Danner-Kuhn, Mike Finnegan, and Sue Williams.
Online learning may involve synchronous (real-time) and asynchronous collaboration. Learners work together in virtual teams to learn; conceptualize ideas; solve problems; design presentations; develop plans and models, and form professional relationships.
This presentation will spotlight some virtual collaborations for student projects and the technological tools used (learning/course management systems, blogs, wikis, immersive “synthetic world” sites, and others). Come join us 11 a.m.-12:30 p.m. Thursday, Nov. 12, in Union 212.
Elizabeth Unger responded to some questions as a preview to the interactive “Nostradacademe” presentation this Wednesday at the IDT Roundtable (11 a.m.-12:30 p.m. Oct. 28 in Union 212). She shares some of her predictions about the future of higher education in this question/answer format.
Q: What are some of your predictions for the future of higher education?
Below are a few about faculty and instruction.
Para professional faculty
Faculty appointments at multiple institutions
Collaborative teaching and research teams from multiple institutions including business, industry, and governmental – including international scholars
Move from tenure for faculty to long-term contracts
Instruction will continue to move to the “guide on the side” modes of instruction
More emphasis on solving real-world problems in the educational experience most likely will occur; perhaps providing a new form of internship or coop experience
Come hear crystal-ball predictions on the future of higher education from three faculty. Elizabeth Unger, Tweed Ross, and Rebecca Gould divine the future of the academy at 11 a.m.-12:30 p.m. Wednesday, Oct. 28, in Union 212. They will share thoughts from leaders and scholars across the country and at K-State on the next iteration of higher education. Come join the conversation, hear what others are saying, and share your thoughts. Along the way they will also show examples of how these ideas have come to fruition or are in practice.
Virtual-world environments such as Second Life, There, Whyville, etc. provide opportunities to learn in virtual communities where students meet online for class activities, including lectures, discussions, case studies, projects, papers, exams, labs, and more. Classes can be synchronous, asynchronous, or both. A virtual-world experience is an immersive environment in a three-dimensional (3D) graphical setting, with the use of avatars to represent the class participants, and the sense of presence that puts the learner within the scene.
Second Life is one of the many virtual-world environments available via the Internet and commonly used in higher education. At K-State, faculty have used Second Life to teach courses in geology and hospitality management and dietetics. K-State Research and Extension has a presence in Second Life.