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Category: Virtual reality

Alternate reality game pilot based on “Ready Player One” on April 17

By Rosemary Talab

Come and learn about an alternate reality game pilot designed by iTAC and K-State Libraries from 11:30 a.m. to 1 p.m. April 17 in 342 Bluemont Hall.

The game uses a narrative structure to draw players through a variety of physical and digital spaces. The game encourages players to discover and utilize library resources within the context of the game, generating fluency in library systems, places and platforms. Continue reading “Alternate reality game pilot based on “Ready Player One” on April 17″

“Virtual world” demos + tools + innovative approaches at tech showcase today

(Author’s note:  This is the fifth and final article in a series about the faculty demonstrations scheduled for K-State’s technology showcase March 13. Information is excerpted from the list of faculty demonstrations on the ksushowcase.wordpress.com website.)  

The Teaching, Learning, and Technology Showcase is 10 a.m.-1:30 p.m. Tuesday, March 13, in the K-State Student Union Ballroom. All faculty/staff are invited to attend free and see demos, visit with vendors, and win prizes. The pre-registration deadline was March 9, but faculty/staff walk-ins are welcome today.

“Virtual world – real world” demos

Using Virtual Worlds for Teaching — Demonstrations on how virtual worlds like OpenSim, OSgrid, Reaction Grid, or Second Life can be used in teaching.

Visualizing Naturalistic Landscapes — The LARCP department will be highlighting how synthetic landscape generation software is being used to depict virtual landscapes featuring highly detailed terrain, vegetation, water, and full atmospherics. Continue reading ““Virtual world” demos + tools + innovative approaches at tech showcase today”

IDT Roundtable Nov. 12: “Virtual Collaboration: Applied Projects and Tools”

Online learning may involve synchronous (real-time) and asynchronous collaboration. Learners work together in virtual teams to learn; conceptualize ideas; solve problems; design presentations; develop plans and models, and form professional relationships.

This presentation will spotlight some virtual collaborations for student projects and the technological tools used (learning/course management systems, blogs, wikis, immersive “synthetic world” sites, and others). Come join us 11 a.m.-12:30 p.m. Thursday, Nov. 12, in Union 212.

Continue reading “IDT Roundtable Nov. 12: “Virtual Collaboration: Applied Projects and Tools””